XR & Robotics News | September 2026
September in XR and robotics: the key stats, new launches, partner news, and what's new in our LA lab. A 5-minute read.
How a Swedish nonprofit is using Meta Quest to challenge toxic locker room culture—one coach at a time.
In boys’ locker rooms around the world, attitudes are shaped that carry into the wider world. Locker Room Talk (LRT), a Swedish nonprofit, was founded to challenge misogyny in sports culture before it takes root. Their latest tool? Virtual reality, designed to help coaches lead with emotional intelligence and teach young players to respect women and girls.
“The option for coaches to jump into this VR environment and learn on their time—at their pace—changes everything.”
— Shanga Aziz, Co-Founder, Locker Room Talk
LRT’s work relies on delivering in-person training to sports teams and schools, but that model comes with friction:
🕒 Time-intensive: Trainers visit teams weekly, which strains resources.
⚽ Hard to scale: Youth coaches are busy, and finding space for values-based sessions is difficult.
📼 Limited engagement: Traditional role-play and video often don’t land with 10–14-year-old boys.
While coaches know how to run drills, many lack tools to guide respectful team behavior and lead meaningful conversations about gender. LRT needed a more engaging, flexible way to empower coaches at scale.
With support from educators, legal experts, XR designers, and the Swedish government, LRT developed Coach Journey, a hybrid training program powered by Meta Quest. Coaches step into the shoes of a manager at fictional youth club LRT FC, where avatar players exhibit real-life challenges: fights, disrespect, peer pressure.
🧩 Coaches work through:
Emotional intelligence exercises
Gender equality challenges
Media-facing scenarios in a virtual press room
Interactive storylines where decisions impact team performance
Each coach’s impact is tracked using a team chemistry meter, with feedback loops and before/after progress checks on emotional awareness.
LRT chose Meta Quest for four big reasons:
Plug-and-play – Coaches can learn anywhere, anytime
Portable – A headset fits in a backpack—no tech crew needed
Engaging & Emotional – Avatars react like real kids, helping coaches practice sensitive conversations
Perspective-shifting – “We can make coaches see things from another point of view.”
— Julia Frännek, Operations Manager, LRT
🧠 Eight unique locker room scenarios simulate real team issues
🎤 Two virtual press rooms let coaches rehearse real-world responses
📈 Tracked emotional growth from pre- to post-training
👑 King Carl XVI Gustaf of Sweden personally tried the course in 2022
And the impact? It’s growing every season:
40 coaches have completed the full VR program
60 more are currently enrolled
11,000+ young players have been positively influenced
“This isn’t just about sports—it’s about shaping young men into respectful teammates, classmates, and future leaders.”
🔗 View the official Meta VR case study →
Your Premier XR Partner for Social Impact, Education, and Nonprofit Scale
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Want to explore how VR can deepen empathy, drive impact, and transform training?
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🎧 No cost. No risk. Just real results.
🔗 Apply at knoxlabs.com/try-quest
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🔗 Talk to an XR Expert
September in XR and robotics: the key stats, new launches, partner news, and what's new in our LA lab. A 5-minute read.
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