TactGlove DK3 - Hand Tracking Haptic Glove
Tariffs
US Tariffs Included in the Price
Tariffs
US Tariffs Included in the Price
Shape what you feel with precise fingertip feedback, palm-level impact, and low-latency Bluetooth haptics built for XR developers, simulation teams, and enterprise training.
TactGlove DK3 is made for teams building immersive training, simulation, research, and interactive XR experiences. It gives developers a stronger tactile layer without turning the glove into a bulky industrial tool.
DK3 combines point feedback and full-hand rumble so developers can design sharper textures, stronger impact moments, and more expressive XR interactions.
Use the TactGlove Haptics Player to design spatiotemporal haptic patterns without writing code. Map intensity, timing, and flow across the hand.
Official Unity and Unreal Engine plugins are available, with Python, JavaScript, and Android SDKs for custom workflows.
DK3 improves the haptic system, connection, comfort, hygiene, and session workflow — all important for developers and teams that run repeated XR demos or training sessions.
Every physical detail is designed to keep developers and users focused on the experience — not the gear.
Wireless connection with low latency for cleaner development and demo environments.
Put the gloves on and take them off faster between users, sessions, and demos.
Textured fingertips help maintain control when interacting with physical controllers or objects.
Replaceable inner gloves make DK3 easier to share across teams and customer demos.
Lightweight mesh construction keeps hands cooler during longer development sessions.
Designed for XR workflows across Meta Quest, HTC Vive, Valve Index, PSVR2, and more.
DK3 brings tactile presence to simulation, research, enterprise training, and interactive XR product development.
Training
Useful for flight, medical, technical, and procedural training where tactile cues improve interaction quality.
Enterprise
Built for high-value environments where XR feedback needs to be repeatable, practical, and easy to deploy.
Research
Support touch-based interaction research, social presence studies, and human-computer interaction experiments.
Core technical details for developers, procurement teams, and XR project leads.
Measure around the widest part of your dominant hand, excluding the thumb. If you are between sizes, size up.
For enterprise deployments, research labs, simulation teams, and developers who need practical haptic feedback in XR.