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ENGAGE XR Pro – K–12 Education

By EngageVR

On September 1, 2026, ENGAGE XR Holdings announced that it intends to proceed with a court-approved liquidation. New ENGAGE XR licenses and related content packages are no longer available for purchase through Knoxlabs. This page remains available for reference. Existing customers may contact Knoxlabs for help reviewing alternative solutions.

Compatible with Standalone VR · PC VR

Currently unavailable for purchase. Product information is provided for reference.

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Product details

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Product details

Overview

Licenses are no longer available.

On September 1, 2026, ENGAGE XR Holdings announced that it intends to proceed with a court-approved liquidation. New ENGAGE XR licenses and related content packages are no longer available for purchase through Knoxlabs. This page remains available for reference. Existing customers may contact Knoxlabs for help reviewing alternative solutions.

ENGAGE XR Pro is one annual platform license for immersive learning, collaboration, training, events, and content creation. This product page presents that same Pro license for K–12 schools and homeschool programs; it is not a restricted or separate K–12 edition.

$300 per user, per year.

Included with the ENGAGE XR Pro license
  • Private sessions and events for controlled learning and collaboration
  • Experience Editor and no-code tools for building immersive lessons and spaces
  • AI Character Builder and support for your organization’s own AI API keys
  • Group Admin Portal for user and program administration
  • Persistent sessions and branded environments
  • 35 GB of storage, file and media uploads, 170+ virtual locations, and 7,000+ 3D models
  • Access through supported standalone and PC VR systems, Windows and macOS apps, and native iOS and Android apps
Why schools use ENGAGE
  • Run live virtual classrooms, presentations, field trips, and group projects
  • Make science, history, language arts, career exploration, and AI literacy more interactive
  • Include remote and non-headset learners in the same program
  • Create reusable lessons and persistent virtual campuses
  • Combine software, hardware, device management, onboarding, and support through Knoxlabs
Content and add-on clarity

ENGAGE XR Pro includes the platform tools and standard in-platform resources listed above.

The OptimaEd K–12 Immersive Content Pack is a paid package at $599 per person. ENGAGE provides the licences and introduces customers to the Optima team to help set up the content.

Pricing and entitlement for Film School Labs VR Pro, IlluminateXR content, School of AI usage, custom digital twins, standalone applications, and other specialist services still need to be confirmed for each agreement. Knoxlabs will confirm the exact included content and any additional charges before purchase.

If your organization already has ENGAGE XR Pro seats, compatible content can be scoped for the same ENGAGE XR environment rather than creating a second ENGAGE license tier.

Compatibility

ENGAGE is available through supported standalone and PC VR systems, Windows and macOS applications, native iOS and Android applications, and supported Chromebook deployments. It is not a WebXR product and does not provide tablet or mobile AR. Device support and requirements can vary by feature and content package.

Frequently asked questions

Is this a special K–12 license?
No. It is the standard ENGAGE XR Pro annual license, presented with K–12 use cases and deployment guidance.

Do students need VR headsets?
No. Learners can also join through supported desktop and native mobile applications, although VR provides the most immersive experience.

Is the OptimaEd content pack included in the $300 ENGAGE XR Pro license?
No. It is a paid content package priced at $599 per person.

Are Film School, IlluminateXR, and School of AI included?
Their pricing and entitlement still need to be confirmed. Knoxlabs will verify the exact content included before purchase.

Why Knoxlabs

Knoxlabs can deliver ENGAGE XR Pro with compatible EDU headsets, device management, charging and storage, onboarding, training, and ongoing deployment support.

Features

  • Run live virtual classrooms, presentations, field trips, and group projects
  • Make science, history, language arts, career exploration, and AI literacy more interactive
  • Include remote and non-headset learners in the same program
  • Create reusable lessons and persistent virtual campuses
  • Combine software, hardware, device management, onboarding, and support through Knoxlabs

Technical Specifications

Product specifications, requirements, and deployment details.

License & access

Licenses are no longer available.

On September 1, 2026, ENGAGE XR Holdings announced that it intends to proceed with a court-approved liquidation. New ENGAGE XR licenses and related content packages are no longer available for purchase through Knoxlabs. This information is retained for reference only. Existing customers may contact Knoxlabs for help reviewing alternative solutions.

Technical requirements

ENGAGE is available through supported standalone VR and PC VR systems, Windows and macOS applications, native iOS and Android applications, and supported Chromebook configurations. It is not a WebXR product and does not provide tablet or mobile AR. Current device compatibility, network, firewall, storage, operating-system, and administrator requirements should be confirmed for the planned deployment and content package before rollout.

Who it is for

K–12 schools and districts; homeschool and virtual-academy programs; teachers and curriculum teams; STEM, history, language arts, career exploration, and AI-literacy programs; and IT or instructional-technology leaders deploying immersive learning at scale.

Compatible hardware

Meta Quest 3/3S for EDU - VR Headset with 3-year accidental protection

Software upgrades

Film School Labs VR Pro for ENGAGE XR; OptimaEd K–12 Immersive Content Pack for ENGAGE XR

Hardware options

Meta Quest 3/3S for EDU - VR Headset with 3-year accidental protection

Accessory options

Hygiene Pack for VR Headset

Deployment kits

K-12 VR Kit for Classroom | 6 / 12 / 24 Students; VR Homeschool & Virtual Academy Kit – Meta Quest 3S; VR Lab & Classroom Kit | 6 / 12 / 24 Students

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Deployment Expertise

Product specialists on staff

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Device Configuration

Provisioned & ready to use

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Enterprise Support

Hardware, software & deployment help

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Global Fulfillment

Shipped worldwide

Need help with deployment?

Knoxlabs also handles the deployment.

Device setup
Integration planning
Asset tagging
Shipping coordination
Training and onboarding
Deployment consulting

FAQ

Is this a special K–12 license?
No. It is the standard ENGAGE XR Pro annual license, presented with K–12 use cases and deployment guidance.
Do students need VR headsets?
No. Learners can also join through supported desktop and native mobile applications, although VR provides the most immersive experience.
Is the OptimaEd content pack included in the $300 ENGAGE XR Pro license?
No. It is a paid content package priced at $599 per person.
Are Film School, IlluminateXR, and School of AI included?
Their pricing and entitlement still need to be confirmed. Knoxlabs will verify the exact content included before purchase.

Knoxlabs team

How can we help?

Tell us what you need and the right specialist will get back to you.

We reply within one business day, Monday to Friday. Often sooner.

How urgent is it?

Urgent means it is blocking an order, a deployment or an event.