Carrying Case | Oculus Quest  |  Knoxlabs

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Carrying Case | Oculus Quest

$ 29.99 $ 24.99

Carrying Case | Oculus Quest

  • AMVR Patented Original Design
    For protecting Oculus Quest from falling and bumping,shocking, dirty, and waterproof.This carrying case not only can hold oculus quest vr gaming headset and touch controllers,but also can accommodate accessories,such as gamepad,mobile power supplies,charge cable and adapter.

  • Advanced Material & Protection
    The travel carrying case's surface is made of high quality leather,which has waterproof and durable function. The interior of bag is made of high-grade EVA and advanced flannel,which can protect and cushion the oculus quest helmet from impact.

  • Safety and Portability
    Metal Buckle Adjustable Shoulder Strap, Leather Hand Strap and Elastic Fixing Strap ensure easy handling & carrying of the case and are ideal for travel. Senior Metal Nail effectively protect the bag from friction when placed on a horizontal surface.

  • High Capacity Storage
    The interior of the travel carring case has been carefully conceived and has a card slot design for the placement of the oculus quest headset and other accessories,such as touch controllers,power adapter,frame spacer,gamepad,mobile power,batteries,usb cable.

  • Please Note
    The item just INCLUDE a travel case x1 ,metal buckle adjustable shoulder strap x1,lens protection pad x1 and charging cable ribbon x1. Other NOT INCLUDE!



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Virtual and Mixed Reality

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality. Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.