Finally, a light-weight, wireless, and fuss-free haptic interface for XR
TouchDIVER, WEART’s haptic glove, connects the digital and physical worlds by adding the one sense that is missing: TOUCH. Live a truly immersive VR experience and touch digital objects as you would in real life.
Think of any VR/AR experience – training sessions, digital retail experiences, virtual exhibitions, or collaborative design workshops. Now, wear your VR gloves (TouchDIVER), put on your preferred VR Headset, and start interacting with the virtual world.
Forces, vibrations, and thermal cues are combined to achieve a level of realism never found before in any haptic technology, as acknowledged by all our customers
Tracking of the user’s fingers is achieved through our novel-patent pending technology integrated in the device. This technology is coupled with a digital model of the human hand, included in our SDK.
WEART’s TouchDIVER accelerates learning curves and redefines knowledge sharing within leading industrial organizations. Used in different contexts, our haptic gloves systematically increase trainees’ attention and care for detail.
TouchDIVER increases the realism of VR surgical training. Adopted by a top-notch medical tools manufacturer, surgeons can practice complex operations in advance and learn efficiently through natural interactions with virtual patients
WEART’s devices increase retention rates by effectively connecting customers with the brand through the sense of touch. In fact, among our five senses, touch is the most strictly correlated with our emotions
E-commerce and in-store digital shopping experiences are pushing for realistic interactions with virtual objects. The TouchKEY (launching soon!) is being used by international leaders in the retail sector to increase sales by accentuating the interaction and attention to their products
The TouchDIVER is the perfect companion for designers, as concepts enter a superior level of realism before prototyping
WEART’s devices can add a whole new dimension to gaming and entertainment content increasing emotional connection and engagement
Our products are natively integrated with Unity and Unreal Engine. They come with:
The TouchDIVER comes with a Universal Adapter hosted on the Control Unit that can be used to plug in the most commercially available controllers (HTC Vive Trackers, Oculus Controllers, etc.). It comes with a universal adapter hosted on the control unit and an HTC Vive adapter.
The adapter can be easily removed to attach markers and reach a higher level of wrist-tracking accuracy in structured environments equipped with optical tracking systems.
Our software architecture is modular and multi-layered. Its core is the WEART Middleware, a background process, in charge of the communication with the device. A second layer includes the SDK enabling the integration of WEART devices into client applications.
SDK Compatibility
Our SDK is compatible with the most commercially available VR/AR platforms (Oculus, HTC, WMR). It includes a low-level API accessible by any client application, exposing a simple function to access tracking data and control haptic signals. Moreover, a developer-friendly SDK is provided for Unity and Unreal Engine, enabling the augmentation of new or existing VR/AR experiences based on drag-and-drop actions, that – depending on the need – could require no coding.
Zero Springs
Zero Wires
Zero Backpacks
Zero Invasive Tech
360° Feedback
100% Intuitive
Full Immersion
<200g Weight
In addition to receiving a piece of breakthrough hardware technology, developers get an SDK with a wide set of tools: pre-existing textures, a demo, and documentation that will make the creative process smoother
1x Bracelet
1x Control Unit
3x Actuation points (thimbles)
2x Adapters to plug third parties controllers and trackers
1x USB Dongle
User Manuals
I tried this at the x prize avatar event, maaaan, being able to feel temperatures while gliding your hand over fire or cold fusion, makes VR VR!