UnlimitedHand Haptic Game Controller | Knoxlabs

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UnlimitedHand | Haptic Game Controller

$ 500.00

UnlimitedHand | Haptic Game Controller

Touch, control, and feel the virtual world. 

UnlimitedHand by H2L, is a Haptic Game Controller designed to be used with Virtual Reality. The device grants wearers the ability to interact with virtual environments through touch. Experience the ricochet of a pistol, a bite from a zombie, or a brittle peck from your pet falcon. UnlimitedHand advances gameplay by unraveling a new category of affordances for virtual objects and characters.

 

UnlimitedHand simulates “a sense of touch” for virtual reality gamers by a combination of motion tracking and haptic feedback technologies.

Granting wearers intuitive control over virtual environments, virtual objects can now be felt and characters interacted with. The device tracks arm, hand and finger movements as input, while passing functional electrical stimulus and vibrations as output. This exchange of data is done wirelessly through bluetooth, allowing in-game maneuvers to be performed without restraints.

 

Happy Hacking

Developers can immediately hack away at the device with Arduino and Processing Libraries provided. Experiment with haptic-enabled games by using our Unity and Unreal Engine Plugins. 

Specifications: 
- Mac OS X 10.8 and above 
- Windows 7 and above 
- Bluetooth 2.1+EDR 
- Uses USB Micro B 
- 6 Month Warranty

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Virtual and Mixed Reality

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality. Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.