Storage Case | for Oculus Rift S  |  Knoxlabs

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Storage Case | for Oculus Rift S

$ 30.00

Storage Case | for Oculus Rift S

Special Design:This portable carrying storage bag is specifically customized for Oculus Rift S Headset and fits it well.

Superior Raw Material: Made of hard raw material EVA which is impact resistant and ensures a long-lasting performance.

Large volume: with separate inner spaces to storage the Oculus Rift S, Contact controller , also other accessories such like the charging cable are also could be keep inside the Cover.

Strong protection:With separate space to store each part to prevent the Oculus Rift S Headset and every accessories from impacts and splashes.

Easy to carry around. Built-in hand strap for easier carrying directly,also send with extra shoulder strap for double ways carrying.

Color:Gray / black

Material: EVA

size: 42x25.5x16cm

Package Contents:

1 x Carrying Case.

(Noted:Case only,The device and the charger are NOT including).

Only the above package content, other products are not included.

Note: Light shooting and different displays may cause the color of the item in the picture a little different from the real thing. The measurement allowed error is +/- 1-3cm.

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Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality. Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.