Oculus Quest VR Carrying Case  |  Knoxlabs

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Storage Case | for Oculus Quest

$ 59.99 $ 43.99

Storage Case | for Oculus Quest

CASEMATIX Carry Case with Customizable Foam Compatible with Oculus Quest VR Headset and Quest Controllers - Impact Protection

  • CASEMATIX Impact Protection and Organizer Case for OCULUS QUEST and Accessories – Customizable Foam To Create Compartments to Protect Oculus VR Headset and Virtual Reality Controllers

  • Safely Travel With Oculus Quest Gaming Headset and Keep Accessories Organized - Fits Quest 128GB , 64GB, VR Controller and Charger

  • This case is easy to transport using its convenient carrying handle. Measuring 16.0" x 13.0" x 6.0" in exterior dimensions, this case is perfect for securing and protecting your VR Headset while traveling

  • Customizable Diced Foam Foam Interior to Protect from Impacts and Create Custom Compartments for Quest Virtual Reality Headset, Controllers and Charger

  • MADE in the USA - The middle layer of this case has an area that is customizable within 14” (length) by 10.75” (width) with a maximum depth of 4 inches. It is up to you to pull the foam cubes and create compartments in the orientation desired

 

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Virtual and Mixed Reality

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality. Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.