Oculus Go Standalone Virtual Reality Headset  |  Knoxlabs

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Oculus Go 32GB | Standalone Virtual Reality Headset

$ 199.99

Oculus Go 32GB | Standalone Virtual Reality Headset

 

  • No PC required — portable, all-in-one VR

  • Watch what you love in your own personal theater

  • Simple, easy-to-use controller

 

  • Personal Viewing: The littlest, big screen. Crystal clear optics and state-of-the-art 3D graphics make your headset feel more like a personal theater
  • Viewing with Friends: Watch with friends. Meet up in VR with friends and fans from around the world to catch live sports, concerts, or just your favorite TV show
  • Portable & Easy to use: Ready when you are. Experience portable, all-in-one VR. That means no PC, phone, wires or hassles
  • Controller: Effortless control. Whether it's navigating to your favorite shows or to a far-off land, the intuitive controller makes getting there a cinch
  • Built-In Audio: Surrounded by sound. Spatial audio drivers are built right into the headset, providing dramatic, immersive sound without the need for bulky or tangled headphones. Oculus Go also features a 3.5 mm audio jack

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Virtual and Mixed Reality

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality. Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.