HTC VIVE Focus Plus 6DOF VR Headset: Video Games - Knoxlabs.com

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HTC VIVE Focus Plus

$ 839.99

HTC VIVE Focus Plus

CUTTING EDGE VR TECHNOLOGY
To take you where other VR headsets aren’t able through gaze support as well as hand location and gesture tracking

STAY UNTETHERED
With world-scale tracking and no need for a tethered PC or base stations

EXTREMELY PORTABLE
With a light-weight, easy to transport design for immersive VR environments that scale to the user’s needs

SHARP VISUALS
Through 2880 x 1600 combined resolution at 615 PPI


HTC VIVE Focus Plus system including VR headset, controllers, face cushion, QC 3.0 charger, and USB Type-C cable

VIVE Focus Plus Headset Specifications:

  • Screen: Dual AMOLED 3.5 Inch diagonal
  • Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined), 615 PPI
  • Processor: Qualcomm Snapdragon 835
  • Memory: RAM - 4GB; ROM - 32GB
  • SD Card: MicroSD Slot x 1 (Support up to 2TB)
  • Tracking: 6DoF inside Out HMD / 6DoF controller
  • Refresh Rate/FOV: 75Hz/110°
  • Audio: Built-in speakers + 3.5mm headphone jack
  • Input: Microphone x 2 with noise cancellation
  • Battery: Rechargeable battery (up to 3 hours of active use time)
  • Connectivity: Wi-Fi 802.11a/n/ac (5 GHz)
  • Encryption: Android File-Based Encryption
  • Connection: USB 3.1 Type-C Ergonomics: Designed to fit 95%+ of all head sizes, ages 14+ of all genders
  • Adjustable IPD Range: 60.5 - 74mm


VIVE Focus Plus Controller Specifications:
Tracking: Chirp SonicTrack 6DoF Ultrasonic + IMU Fusion Tracking
Buttons: Trackpad, Trigger, Grip button, Menu button, VIVE button
Power: 2 x AAA batteries (up to 4 hours of active use)

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Virtual and Mixed Reality

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality. Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.