Scholastic Pack | x10 Google Cardboards for students  |  Knoxlabs

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Scholastic Pack | x10 Google Cardboards for students

$ 120.00 $ 99.00

Scholastic Pack | x10 Google Cardboards for students

Bring your lessons to life with Google Cardboards + Expeditions

Introduce your students to a new way of learning with virtual reality (VR) and augmented reality (AR).

With the Expeditions app + Google Cardboards, classrooms have no boundaries

With VR and AR, teachers are no longer limited by the space of the classroom. VR lets you explore the world virtually while AR brings abstract concepts to life—allowing teachers to guide students through collections of 360° scenes and 3D objects, pointing out interesting sites and artifacts along the way.

Ten certified Google Cardboards for education at a discount. 

The Knox V2 White is Google Cardboard certified, and compatible with thousands of VR apps available for both iOS and Android platforms. Perfect solution for remote learning as well.

Like all of our models, the Knox V2 virtual reality viewer is produced from the highest quality cardboard that’s made in Los Angeles.

No assembly and works well with all smartphones and Google Cardboard apps and Google Expeditions.


  • Support for screens up to 6 inches

  • Large 37mm in diameter lenses for a larger field of view

  • Conductive Touch Button - Works with any phone

  • Quick 2-step assembly

Download the Expeditions app to get started.

Get it on Google Play  Download on the App Store



This viewer is certified to carry the Works with Google Cardboard badge.

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Virtual and Mixed Reality

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality. Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.