Manus Core, our data-handling software. The central hub for all Manus products.
Manus Core comes with free plugins for third-party software, which allows you to stream your data in realtime into your custom project in Unity, Unreal, MotionBuilder, or MVN Animate.
An easy-to-use and intuitive interface for managing, calibrating recording your performance data with ease.
Get started in less than a minute. With three simple gestures, the Manus gloves can be calibrated quickly and accurately.
Full Body Mocap with Polygon
Manus Core comes with Manus Polygon, our latest IK-solver software that enables fluid full-body motion within any virtual environment.
The IK-system generates an accurately proportioned virtual human skeleton, and seamlessly re-targets and synchronizes your motion to a chosen avatar.
This system detects the finest nuances in human body motion resulting in truly realistic virtual characters, without the need for a motion-capture suit.
Find out more about Manus Polygon
Capture finger data in FBX
With the click of a button, you can easily record finger data in Manus Dashboard, and directly export your recording as an FBX file.
Try some hand and finger sample data.
Up to 4 users simultaneously
A single Manus Core license supports up to four users per seat. Allowing up to eight gloves to be connected. With a maximum range of 5 meters ( or 16 feet).
Manus Core is available as an annual or perpetual license. Including full Manus technical support during the license period, free third-party plugins, and frequent updates.
Manus Core is compatible with:Unreal Engine: Live stream data with pluginMotionbuilder: Live stream data with pluginUnity: Live stream data with plugin
Import FBX files directly into:Unreal Engine, Motionbuilder, Unity, Maya, 3ds Max, Blender, Cinema 4D, Houdini, or any other application capable of importing FBX files.